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Artificial Intelligence, Affective Computing and Games: Healthcare, Learning and Adaptive Interaction

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Lindholmen Conference Centre, Lindholmspiren 5, Gothenburg

The format of the two-day workshop entails presentations from a number of invited speakers with internationally-renowned expertise in the use of games, artificial intelligence algorithms and emotion evaluative systems for basic research and for pedagogic and clinical applications.

Arranged by: 
Univesity of Gothenburg

The application of games to technology, as manifested in computer (console) based, virtual environments and with physical robots, has provided a fruitful avenue for studying cognitive and emotional phenomena. It has also provided a means for facilitating and understanding about learning processes and clinical deficits within learning and decision making.

The workshop seeks to promote cross-talk between different disciplines engaged in the use of games to study cognitive performance and learning and for applications of strategic importance within Sweden (i.e. AI and education, AI and healthcare). Lectures and discussion groups will illuminate areas for cross-disciplinary collaboration aimed at furthering the use of games driven by artificial intelligence algorithms and technologies and utilized to evaluate emotional and cognitive facets of the gaming human agent.

The format of the two-day workshop entails presentations from a number of invited speakers with internationally-renowned expertise in the use of games, artificial intelligence algorithms and emotion evaluative systems for basic research and for pedagogic and clinical applications. We will invite contributions, open to peer review, from the wider public to participate at the event. The workshop will also include panel discussions and a dedicated session among the speakers and organizer(s) designed to illuminate common research directions and future collaborations.

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